Learning+Design

**Learning designs and frameworks**
Learning frameworks and designs are conceptual models, or pedagogical strategies that can help us extract the most value from digital archives and content. They can help us see beyond the surface and encourage us to think beyond the more obvious uses of these open assets and digital resources. The examples below are not definitive, but hopefully varied enough to provide a choice of tools with which to engage open digital content and develop its use. **Please add to these examples** - either here - on your personal page, or in the discussion and comments section, below.

Mozilla have update the Web Literacy Map in a new interactive version designed to be more approachable, accessible, and applicable. The skills within it can be summarised as the ability to read, write, and participate online.
 * Mozilla Web Literacy Map**

//Click on map to view online//

The original Mozilla Web Literacy map, was developed by [|Doug Belshaw] together with Mozilla. It was a great starting point for exploring the affordances of the web and digital tools



This interactive framework by Laura Hilliger is good for exploring potential pathways for working with open content, //Note: Mozilla longer support this tool, but interactivity still functions, ideas can of course be re-purposed.//

Ideas for using the ** Digital Literacy Map ** with ** Open Content ( ** please add to this list ** ) **
 * 1) Use the **explore** strand, find and access open content, manage curate and share using browser add-ons including as bookmarks, browser buttons to automatically add to resource lists or platforms e.g scoop.it.
 * 2) There are suggestions (//credibility//) in the **explore** strand to help you research authorship, provenance of websites and their content andeasily find licences and Terms and Conditions
 * 3) Collate information found from online resources using guidance from the **explore** strand
 * 4) Create new assets and teaching resources through //composing for the web// and //remixing// in the **building** strand
 * 5) Share your resources with your networks, and also the wider educational community. Contribute to and promote the OpenContent Tookit. Good suggestions are available in the **connecting** strand. Set up discussions, or communities around the toolkit - eg. GoogleHangouts, use the **#opencontentoolkit** hashtag on Twitter
 * 6) Make your resources available under an open licence as suggested in the connecting strand.

This model developed by [|Dr Ruben Puentedura] looks at the types of learning outcomes that can be brought about using technology These range from where technology simply **substitutes** a traditional process, without changing any outcomes, through to a complete re-definition of a learning activity and its outcomes, something that would not have been possible without technology, as illustrated in the example below.
 * The SAMR Model (**Putendera**)**




 * How might this be applied to open content?**

> Investigate some art works on [|Google Art Project], [|Cultural Institute] or [|Rijkstudio]. Use the hi-res zoom navigation tools to look at the details, e.g. paint quality, brush marks etc. not easily visible in standard reproductions, take some screen captures for or further study, discussion or visual report. > Find and curate some art works from the Google Art Project, Cultural Institute or [|Rijkstudio] as a personal gallery or [|themed collection] and share them on the platform and/or social media > ** Modification ** > Choose some artefact from the [|Rijkstudio] and re-purpose as n[|ew artefacts], using tools and techniques outside of the Rijkstudio platform. > > ** Redefintion ** > Choose an artefact from the [|Rijksstudio] or [|Cultural Institute]> and create an interactive resource through a screencast or popcorn remix by adding other elements such as; commentary, text / image /map/video overlay or interactive hotspots. Use video editing techniques where appropriate to create a unique educational resource. Share on social media platforms.
 * ** Substitution **
 * ** Augmentation **

This 3 stage process above is another good example of redefinition, whereby an **image** of **text** is interpreted using an online **algorithm,** then copied into a text editor, re purposed, selected details are referred to Wikipedia, then the Wikipedia sources are used to research in further in credible sources. > //Note the activities listed below the line may not always be possible with the some resources due to copyright// //Please add your own ideas to the list://

media type="youtube" key="fyRTAnGnBt4" width="420" height="315"
 * DiAL-e**

The [|DiAL-e] Framework was developed at the University of Hull from 2006 onwards to support the inclusion of digital artefacts (assets) including archive newsreels in HE and FE teaching. The basic concept is to demonstrate how digital artefacts can be used to support and extend learning by using the assets for more than illustrative commentary.

//Grid for interpreting images based on the Dial-e project. T Kuechel CC BY//
 * Ideas for using DiAL-e with Images** //(please add to this)//

I think this framework should be simplified - especially for primary use, and also adpted for other media including video and audio. All ideas welcome below or in the discussion tab.

Back to Process menu